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Assembly HOWTO

François-René Rideau fare@tunes.org

v0.4q, 22 June 1999

This is the Linux Assembly HOWTO. This document describes how to pro­

gram in assembly using FREE programming tools, focusing on development

for or from the Linux Operating System on i386 platforms. Included

material may or may not be applicable to other hardware and/or soft­

ware platforms. Contributions about these would be gladly accepted.

keywords: assembly, assembler, free, macroprocessor, preprocessor,

asm, inline asm, 32-bit, x86, i386, gas, as86, nasm

______________________________________________________________________

Table of Contents

1. INTRODUCTION

1.1 Legal Blurp

1.2 Important Note

1.3 Foreword

1.3.1 How to use this document

1.3.2 Other related documents

1.4 History

1.5 Credits

2. DO YOU NEED ASSEMBLY?

2.1 Pros and Cons

2.1.1 The advantages of Assembly

2.1.2 The disadvantages of Assembly

2.1.3 Assessment

2.2 How to NOT use Assembly

2.2.1 General procedure to achieve efficient code

2.2.2 Languages with optimizing compilers

2.2.3 General procedure to speed your code up

2.2.4 Inspecting compiler-generated code

3. ASSEMBLERS

3.1 GCC Inline Assembly

3.1.1 Where to find GCC

3.1.2 Where to find docs for GCC Inline Asm

3.1.3 Invoking GCC to have it properly inline assembly code ?

3.2 GAS

3.2.1 Where to find it

3.2.2 What is this AT&T syntax

3.2.3 Limited 16-bit mode

3.3 GASP

3.3.1 Where to find GASP

3.3.2 How it works

3.4 NASM

3.4.1 Where to find NASM

3.4.2 What it does

3.5 AS86

3.5.1 Where to get AS86

3.5.2 How to invoke the assembler?

3.5.3 Where to find docs

3.5.4 What if I can't compile Linux anymore with this new version ?

3.6 OTHER ASSEMBLERS

3.6.1 Win32Forth assembler

3.6.2 Terse

3.6.3 Non-free and/or Non-32bit x86 assemblers.

4. METAPROGRAMMING/MACROPROCESSING

4.1 What's integrated into the above

4.1.1 GCC

4.1.2 GAS

4.1.3 GASP

4.1.4 NASM

4.1.5 AS86

4.1.6 OTHER ASSEMBLERS

4.2 External Filters

4.2.1 CPP

4.2.2 M4

4.2.3 Macroprocessing with yer own filter

4.2.4 Metaprogramming

4.2.4.1 Backends from compilers

4.2.4.2 The New-Jersey Machine-Code Toolkit

4.2.4.3 TUNES

5. CALLING CONVENTIONS

5.1 Linux

5.1.1 Linking to GCC

5.1.2 ELF vs a.out problems

5.1.3 Direct Linux syscalls

5.1.4 Hardware I/O under Linux

5.1.5 Accessing 16-bit drivers from Linux/i386

5.2 DOS

5.3 Winblows and suches

5.4 Yer very own OS

6. TODO & POINTERS

______________________________________________________________________

1. INTRODUCTION

1.1. Legal Blurp

Copyright © 1996-1999 by François-René Rideau.

This document is free software; you can redistribute it and/or modify

it under the terms of the GNU General Public License as published by

the Free Software Foundation; either version 2 of the License, or (at

your option) any later version.

1.2. Important Note

This is an interactively evolving document: you are especially invited

to ask questions, to answer to questions, to correct given answers, to

add new FAQ answers, to give pointers to other software, to point the

current maintainer to bugs or deficiencies in the pages. If you're

motivated, you could even take over the maintenance of the HOWTO. In

one word, contribute!

To contribute, please contact whoever appears to maintain the

Assembly-HOWTO. At the time of this writing, it's me, i.e. François-

René Rideau <mailto:fare@tunes.org>.

However, it's been some time since I've been looking for a serious

hacker to replace me as maintainer of this document. Disadvantages are

you must spend some time updating and correcting the document, and

learning the LDP publication tools. Advantages are you get some fame

and you can receive complimentary copies of HOWTO compendiums.

1.3. Foreword

This document aims at answering frequently asked questions of people

who program or want to program 32-bit x86 assembly using free

software, particularly under the Linux operating system. It may also

point to other documents about non-free, non-x86, or non-32-bit

assemblers, though such is not its primary goal.

Because the main interest of assembly programming is to build to write

the guts of operating systems, interpreters, compilers, and games,

where a C compiler fails to provide the needed expressiveness

(performance is more and more seldom an issue), we stress on

development of such software.

1.3.1. How to use this document

This document contains answers to some frequently asked questions. At

many places, Universal Resource Locators (URL) are given for some

software or documentation repository. Please see that the most useful

repositories are mirrored, and that by accessing a nearer mirror site,

you relieve the whole Internet from unneeded network traffic, while

saving your own precious time. Particularly, there are large

repositories all over the world, that mirror other popular

repositories. You should learn and note what are those places near

you (networkwise). Sometimes, the list of mirrors is listed in a

file, or in a login message. Please heed the advice. Else, you should

ask archie about the software you're looking for...

The most recent version for this documents sits in

<http://www.tunes.org/~fare/files/asm/Assembly-HOWTO.en.sgml> but

what's in Linux HOWTO repositories should be fairly up to date, too (I

can't know): <http://metalab.unc.edu/LDP/HOWTO/>. A french

translation of this HOWTO can be found around

<ftp://ftp.lip6.fr/pub/linux/french/HOWTO/>.

1.3.2. Other related documents

· If you don't know what free software is, please do read carefully

the GNU General Public License, which is used in a lot of free

software, and is a model for most of their licenses. It generally

comes in a file named COPYING, with a library version in a file

named COPYING.LIB. Literature from the FSF <http://www.fsf.org>

(free software foundation) might help you, too.

· Particularly, the interesting kind of free software comes with

sources that you can consult and correct, or sometimes even borrow

from. Read your particular license carefully, and do comply to it.

· There is a FAQ for comp.lang.asm.x86 that answers generic questions

about x86 assembly programming, and questions about some commercial

assemblers in a 16-bit DOS environment. Some of it apply to free

32-bit asm programming, so you may want to read this FAQ...

<http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>

· FAQs and docs exist about programming on your favorite platform,

whichever it is, that you should consult for platform-specific

issues not directly related to programming in assembler.

1.4. History

Each version includes a few fixes and minor corrections, which needs

not be repeatedly mentionned every time.

Version 0.1 23 Apr 1996

Francois-Rene "Faré" Rideau <fare@tunes.org> creates and

publishes the first mini-HOWTO, because ``I'm sick of answering

ever the same questions on comp.lang.asm.x86''

Version 0.2 4 May 1996

*

Version 0.3c 15 Jun 1996

*

Version 0.3f 17 Oct 1996

*

Version 0.3g 2 Nov 1996

Created the History. Added pointers in cross-compiling section.

Added section about I/O programming under Linux (particularly

video).

Version 0.3h 6 Nov 1996

more about cross-compiling -- See on sunsite: devel/msdos/

Version 0.3i 16 Nov 1996

NASM is getting pretty slick

Version 0.3j 24 Nov 1996

point to french translated version

Version 0.3k 19 Dec 1996

What? I had forgotten to point to terse???

Version 0.3l 11 Jan 1997

*

Version 0.4pre1 13 Jan 1997

text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to

see what the SGML tools are like.

Version 0.4 20 Jan 1997

first release of the HOWTO as such.

Version 0.4a 20 Jan 1997

CREDITS section added

Version 0.4b 3 Feb 1997

NASM moved: now is before AS86

Version 0.4c 9 Feb 1997

Added section "DO YOU NEED ASSEMBLY?"

Version 0.4d 28 Feb 1997

Vapor announce of a new Assembly-HOWTO maintainer.

Version 0.4e 13 Mar 1997

Release for DrLinux

Version 0.4f 20 Mar 1997

*

Version 0.4g 30 Mar 1997

*

Version 0.4h 19 Jun 1997

still more on "how not to use assembly"; updates on NASM, GAS.

Version 0.4i 17 July 1997

info on 16-bit mode access from Linux.

Version 0.4j 7 September 1997

*

Version 0.4k 19 October 1997

*

Version 0.4l 16 November 1997

release for LSL 6th edition.

Version 0.4m 23 March 1998

corrections about gcc invocation

Version 0.4o 1 December 1998

*

Version 0.4p 6 June 1999

clean up and updates.

Version 0.4q 22 June 1999

process argument passing (argc,argv,environ) in assembly.

This is yet another ``last release by Faré before new maintainer

takes over''. Only nobody knows who the new maintainer might

be.

1.5. Credits

I would like to thanks the following persons, by order of appearance:

· Linus Torvalds <mailto:buried.alive@in.mail> for Linux

· Bruce Evans <mailto:bde@zeta.org.au> for bcc from which as86 is

extracted

· Simon Tatham <mailto:anakin@pobox.com> and Julian Hall

<mailto:jules@earthcorp.com> for NASM

· Greg Hankins <mailto:gregh@metalab.unc.edu> and now Tim Bynum

<mailto:linux-howto@metalab.unc.edu> for maintaining HOWTOs

· Raymond Moon <mailto:raymoon@moonware.dgsys.com> for his FAQ

· Eric Dumas <mailto:dumas@linux.eu.org> for his translation of the

mini-HOWTO into french (sad thing for the original author to be

french and write in english)

· Paul Anderson <mailto:paul@geeky1.ebtech.net> and Rahim Azizarab

<mailto:rahim@megsinet.net> for helping me, if not for taking over

the HOWTO.

· Marc Lehman <mailto:pcg@goof.com> for his insight on GCC

invocation.

· Abhijit Menon-Sen <mailto:ams@wiw.org> for helping me figure out

the process argument passing convention

· All the people who have contributed ideas, remarks, and moral

support.

2. DO YOU NEED ASSEMBLY?

Well, I wouldn't want to interfere with what you're doing, but here

are a few advice from hard-earned experience.

2.1. Pros and Cons

2.1.1. The advantages of Assembly

Assembly can express very low-level things:

· you can access machine-dependent registers and I/O.

· you can control the exact behavior of code in critical sections

that might otherwise involve deadlock between multiple software

threads or hardware devices.

· you can break the conventions of your usual compiler, which might

allow some optimizations (like temporarily breaking rules about

memory allocation, threading, calling conventions, etc).

· you can build interfaces between code fragments using incompatible

such conventions (e.g. produced by different compilers, or

separated by a low-level interface).

· you can get access to unusual programming modes of your processor

(e.g. 16 bit mode to interface startup, firmware, or legacy code on

Intel PCs)

· you can produce reasonably fast code for tight loops to cope with a

bad non-optimizing compiler (but then, there are free optimizing

compilers available!)

· you can produce code where (but only on CPUs with known instruction

timings, which generally excludes all current ....

· you can produce hand-optimized code that's perfectly tuned for your

particular hardware setup, though not to anyone else's.

· you can write some code for your new language's optimizing compiler

(that's something few will ever do, and even they, not often).

2.1.2. The disadvantages of Assembly

Assembly is a very low-level language (the lowest above hand-coding

the binary instruction patterns). This means

· it's long and tedious to write initially,

· it's very bug-prone,

· your bugs will be very difficult to chase,

· it's very difficult to understand and modify, i.e. to maintain.

· the result is very non-portable to other architectures, existing or

future,

· your code will be optimized only for a certain implementation of a

same architecture: for instance, among Intel-compatible platforms,

each CPU design and its variations (relative latency, throughput,

and capacity, of processing units, caches, RAM, bus, disks,

presence of FPU, MMX extensions, etc) implies potentially

completely different optimization techniques. CPU designs already

include Intel 386, 486, Pentium, PPro, Pentium II; Cyrix 5x86,

6x86; AMD K5, K6. New designs keep popping up, so don't expect

either this listing or your code to be up-to-date.

· your code might also be unportable accross different OS platforms

on the same architecture, by lack of proper tools. (well, GAS

seems to work on all platforms; NASM seems to work or be workable

on all intel platforms).

· you spend more time on a few details, and can't focus on small and

large algorithmic design, that are known to bring the largest part

of the speed up. [e.g. you might spend some time building very

fast list/array manipulation primitives in assembly; only a hash

table would have sped up your program much more; or, in another

context, a binary tree; or some high-level structure distributed

over a cluster of CPUs]

· a small change in algorithmic design might completely invalidate

all your existing assembly code. So that either you're ready (and

able) to rewrite it all, or you're tied to a particular algorithmic

design;

· On code that ain't too far from what's in standard benchmarks,

commercial optimizing compilers outperform hand-coded assembly

(well, that's less true on the x86 architecture than on RISC

architectures, and perhaps less true for widely available/free

compilers; anyway, for typical C code, GCC is fairly good);

· And in any case, as says moderator John Levine on comp.compilers,

``compilers make it a lot easier to use complex data structures,

and compilers don't get bored halfway through and generate reliably

pretty good code.'' They will also correctly propagate code

transformations throughout the whole (huge) program when optimizing

code between procedures and module boundaries.

2.1.3. Assessment

All in all, you might find that though using assembly is sometimes

needed, and might even be useful in a few cases where it is not,

you'll want to:

· minimize the use of assembly code,

· encapsulate this code in well-defined interfaces

· have your assembly code automatically generated from patterns

expressed in a higher-level language than assembly (e.g. GCC inline

assembly macros).

· have automatic tools translate these programs into assembly code

· have this code be optimized if possible

· All of the above, i.e. write (an extension to) an optimizing

compiler back-end.

Even in cases when Assembly is needed (e.g. OS development), you'll

find that not so much of it is, and that the above principles hold.

See the sources for the Linux kernel about it: as little assembly as

needed, resulting in a fast, reliable, portable, maintainable OS.

Even a successful game like DOOM was almost massively written in C,

with a tiny part only being written in assembly for speed up.

2.2. How to NOT use Assembly

2.2.1. General procedure to achieve efficient code

As says Charles Fiterman on comp.compilers about human vs computer-

generated assembly code,

``The human should always win and here is why.

· First the human writes the whole thing in a high level language.

· Second he profiles it to find the hot spots where it spends its

time.

· Third he has the compiler produce assembly for those small sections

of code.

· Fourth he hand tunes them looking for tiny improvements over the

machine generated code.

The human wins because he can use the machine.''

2.2.2. Languages with optimizing compilers

Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal, C,

C++, among others, all have free optimizing compilers that'll optimize

the bulk of your programs, and often do better than hand-coded

assembly even for tight loops, while allowing you to focus on higher-

level details, and without forbidding you to grab a few percent of

extra performance in the above-mentionned way, once you've reached a

stable design. Of course, there are also commercial optimizing

compilers for most of these languages, too!

Some languages have compilers that produce C code, which can be

further optimized by a C compiler. LISP, Scheme, Perl, and many other

are suches. Speed is fairly good.

2.2.3. General procedure to speed your code up

As for speeding code up, you should do it only for parts of a program

that a profiling tool has consistently identified as being a

performance bottleneck.

Hence, if you identify some code portion as being too slow, you should

· first try to use a better algorithm;

· then try to compile it rather than interpret it;

· then try to enable and tweak optimization from your compiler;

· then give the compiler hints about how to optimize (typing

information in LISP; register usage with GCC; lots of options in

most compilers, etc).

· then possibly fallback to assembly programming

Finally, before you end up writing assembly, you should inspect

generated code, to check that the problem really is with bad code

generation, as this might really not be the case: compiler-generated

code might be better than what you'd have written, particularly on

modern multi-pipelined architectures! Slow parts of a program might

be intrinsically so. Biggest problems on modern architectures with

fast processors are due to delays from memory access, cache-misses,

TLB-misses, and page-faults; register optimization becomes useless,

and you'll more profitably re-think data structures and threading to

achieve better locality in memory access. Perhaps a completely

different approach to the problem might help, then.

2.2.4. Inspecting compiler-generated code

There are many reasons to inspect compiler-generated assembly code.

Here are what you'll do with such code:

· check whether generated code can be obviously enhanced with hand-

coded assembly (or by tweaking compiler switches)

· when that's the case, start from generated code and modify it

instead of starting from scratch

· more generally, use generated code as stubs to modify, which at

least gets right the way your assembly routines interface to the

external world

· track down bugs in your compiler (hopefully rarer)

The standard way to have assembly code be generated is to invoke your

compiler with the -S flag. This works with most Unix compilers,

including the GNU C Compiler (GCC), but YMMV. As for GCC, it will

produce more understandable assembly code with the -fverbose-asm

command-line option. Of course, if you want to get good assembly

code, don't forget your usual optimization options and hints!

3. ASSEMBLERS

3.1. GCC Inline Assembly

The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit compiler

at the heart of the GNU project, supports the x86 architecture quite

well, and includes the ability to insert assembly code in C programs,

in such a way that register allocation can be either specified or left

to GCC. GCC works on most available platforms, notably Linux, *BSD,

VSTa, OS/2, *DOS, Win*, etc.

3.1.1. Where to find GCC

The original GCC site is the GNU FTP site

<ftp://prep.ai.mit.edu/pub/gnu/gcc/> together with all the released

application software from the GNU project. Linux-configured and

precompiled versions can be found in

<ftp://metalab.unc.edu/pub/Linux/GCC/> There exists a lot of FTP

mirrors of both sites. everywhere around the world, as well as CD-ROM

copies.

GCC development has split in two branches recently. See more about

the experimental version, egcs, at <http://www.cygnus.com/egcs/>

Sources adapted to your favorite OS, and binaries precompiled for it,

should be found at your usual FTP sites.

For most popular DOS port of GCC is named DJGPP, and can be found in

directories of such name in FTP sites. See:

<http://www.delorie.com/djgpp/>

There is also a port of GCC to OS/2 named EMX, that also works under

DOS, and includes lots of unix-emulation library routines. See around

the following site: <ftp://ftp-os2.cdrom.com/pub/os2/emx09c/>. Other

URLs listed in previous versions of this HOWTO seem to be as dead as

OS/2.

3.1.2. Where to find docs for GCC Inline Asm

The documentation of GCC includes documentation files in texinfo

format. You can compile them with tex and print then result, or

convert them to .info, and browse them with emacs, or convert them to

.html, or nearly whatever you like. convert (with the right tools) to

whatever you like, or just read as is. The .info files are generally

found on any good installation for GCC.

The right section to look for is: C Extensions::Extended Asm::

Section Invoking GCC::Submodel Options::i386 Options:: might help too.

Particularly, it gives the i386 specific constraint names for

registers: abcdSDB correspond to %eax, %ebx, %ecx, %edx, %esi, %edi,

%ebp respectively (no letter for %esp).

The DJGPP Games resource (not only for game hackers) had this page

specifically about assembly, but it's down. Its data have nonetheless

been recovered on the DJGPP site <http://www.delorie.com/djgpp/>, that

contains a mine of other useful information:

<http://www.delorie.com/djgpp/doc/brennan/>

GCC depends on GAS for assembling, and follow its syntax (see below);

do mind that inline asm needs percent characters to be quoted so they

be passed to GAS. See the section about GAS below.

Find lots of useful examples in the linux/include/asm-i386/

subdirectory of the sources for the Linux kernel.

3.1.3. Invoking GCC to have it properly inline assembly code ?

Because assembly routines from the kernel headers (and most likely

your own headers, if you try making your assembly programming as clean

as it is in the linux kernel) are embedded in extern inline functions,

GCC must be invoked with the -O flag (or -O2, -O3, etc), for these

routines to be available. If not, your code may compile, but not link

properly, since it will be looking for non-inlined extern functions in

the libraries against which your program is being linked !!! Another

way is to link against libraries that include fallback versions of the

routines.

Inline assembly can be disabled with -fno-asm, which will have the

compiler die when using extended inline asm syntax, or else generate

calls to an external function named asm() that the linker can't

resolve. To counter such flag, -fasm restores treatment of the asm

keyword.

More generally, good compile flags for GCC on the x86 platform are

______________________________________________________________________

gcc -O2 -fomit-frame-pointer -W -Wall

______________________________________________________________________

-O2 is the good optimization level in most cases. Optimizing besides

it takes longer, and yields code that is a lot larger, but only a bit

faster; such overoptimization might be useful for tight loops only (if

any), which you may be doing in assembly anyway. In cases when you

need really strong compiler optimization for a few files, do consider

using up to -O6.

-fomit-frame-pointer allows generated code to skip the stupid frame

pointer maintenance, which makes code smaller and faster, and frees a

register for further optimizations. It precludes the easy use of

debugging tools (gdb), but when you use these, you just don't care

about size and speed anymore anyway.

-W -Wall enables all warnings and helps you catch obvious stupid

errors.

You can add some cpu-specific -m486 or such flag so that GCC will

produce code that is more adapted to your precise computer. Note that

EGCS (and perhaps GCC 2.8) have -mpentium and such flags, whereas GCC

2.7.x and older versions do not. A good choice of CPU-specific flags

should be in the Linux kernel. Check the texinfo documentation of

your current GCC installation for more.

-m386 will help optimize for size, hence also for speed on computers

whose memory is tight and/or loaded, since big programs cause swap,

which more than counters any "optimization" intended by the larger

code. In such settings, it might be useful to stop using C, and use

instead a language that favors code factorization, such as a

functional language and/or FORTH, and use a bytecode- or wordcode-

based implementation.

Note that you can vary code generation flags from file to file, so

that performance-critical files use maximal optimization, whereas

other files be optimized for size.

To optimize even more, option -mregparm=2 and/or corresponding

function attribute might help, but might pose lots of problems when

linking to foreign code, including the libc. There are ways to

correctly declare foreign functions so the right call sequences be

generated, or you might want to recompile the foreign libraries to use

the same register-based calling convention...

Note that you can add make these flags the default by editing file

/usr/lib/gcc-lib/i486-linux/2.7.2.3/specs or wherever that is on your

system (better not add -Wall there, though). The exact location of

the GCC specs files on your system can be found by asking gcc -v.

3.2. GAS

GAS is the GNU Assembler, that GCC relies upon.

3.2.1. Where to find it

Find it at the same place where you found GCC, in a package named

binutils.

3.2.2. What is this AT&T syntax

Because GAS was invented to support a 32-bit unix compiler, it uses

standard ``AT&T'' syntax, which resembles a lot the syntax for

standard m68k assemblers, and is standard in the UNIX world. This

syntax is no worse, no better than the ``Intel'' syntax. It's just

different. When you get used to it, you find it much more regular

than the Intel syntax, though a bit boring.

Here are the major caveats about GAS syntax:

· Register names are prefixed with %, so that registers are %eax, %dl

and suches instead of just eax, dl, etc. This makes it possible to

include external C symbols directly in assembly source, without any

risk of confusion, or any need for ugly underscore prefixes.

· The order of operands is source(s) first, and destination last, as

opposed to the intel convention of destination first and sources

last. Hence, what in intel syntax is mov ax,dx (move contents of

register dx into register ax) will be in att syntax mov %dx, %ax.

· The operand length is specified as a suffix to the instruction

name. The suffix is b for (8-bit) byte, w for (16-bit) word, and l

for (32-bit) long. For instance, the correct syntax for the above

instruction would have been movw %dx,%ax. However, gas does not

require strict att syntax, so the suffix is optional when length

can be guessed from register operands, and else defaults to 32-bit

(with a warning).

· Immediate operands are marked with a $ prefix, as in addl $5,%eax

(add immediate long value 5 to register %eax).

· No prefix to an operand indicates it is a memory-address; hence

movl $foo,%eax puts the address of variable foo in register %eax,

but movl foo,%eax puts the contents of variable foo in register

%eax.

· Indexing or indirection is done by enclosing the index register or

indirection memory cell address in parentheses, as in testb

$0x80,17(%ebp) (test the high bit of the byte value at offset 17

from the cell pointed to by %ebp).

A program exists to help you convert programs from TASM syntax to AT&T

syntax. See

<ftp://x2ftp.oulu.fi/pub/msdos/programming/convert/ta2asv08.zip>.

(Since the original x2ftp site is closing, use a mirror site

<ftp://ftp.lip6.fr/pub/pc/x2ftp/README.mirror_sites>). There also

exists a program for the reverse conversion:

<http://www.multimania.com/placr/a2i.html>.

GAS has comprehensive documentation in TeXinfo format, which comes at

least with the source distribution. Browse extracted .info pages with

Emacs or whatever. There used to be a file named gas.doc or as.doc

around the GAS source package, but it was merged into the TeXinfo

docs. Of course, in case of doubt, the ultimate documentation is the

sources themselves! A section that will particularly interest you is

Machine Dependencies::i386-Dependent::

Again, the sources for Linux (the OS kernel), come in as good

examples; see under linux/arch/i386, the following files: kernel/*.S,

boot/compressed/*.S, mathemu/*.S

If you are writing kind of a language, a thread package, etc you might

as well see how other languages (OCaml, gforth, etc), or thread

packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or whatever,

do it.

Finally, just compiling a C program to assembly might show you the

syntax for the kind of instructions you want. See section ``Do you

need Assembly?'' above.

3.2.3. Limited 16-bit mode

GAS is a 32-bit assembler, meant to support a 32-bit compiler. It

currently has only limited support for 16-bit mode, which consists in

prepending the 32-bit prefixes to instructions, so you write 32-bit

code that runs in 16-bit mode on a 32 bit CPU. In both modes, it

supports 16-bit register usage, but what is unsupported is 16-bit

addressing. Use the directive .code16 and .code32 to switch between

modes. Note that an inline assembly statement asm(".code16\n") will

allow GCC to produce 32-bit code that'll run in real mode!

I've been told that most code needed to fully support 16-bit mode

programming was added to GAS by Bryan Ford (please confirm?), but at

least, it doesn't show up in any of the distribution I tried, up to

binutils-2.8.1.x ... more info on this subject would be welcome.

A cheap solution is to define macros (see below) that somehow produce

the binary encoding (with .byte) for just the 16-bit mode instructions

you need (almost nothing if you use code16 as above, and can safely

assume the code will run on a 32-bit capable x86 CPU). To find the

proper encoding, you can get inspiration from the sources of 16-bit

capable assemblers for the encoding.

3.3. GASP

GASP is the GAS Preprocessor. It adds macros and some nice syntax to

GAS.

3.3.1. Where to find GASP

GASP comes together with GAS in the GNU binutils archive.

3.3.2. How it works

It works as a filter, much like cpp and the like. I have no idea on

details, but it comes with its own texinfo documentation, so just

browse them (in .info), print them, grok them. GAS with GASP looks

like a regular macro-assembler to me.

3.4. NASM

The Netwide Assembler project is producing yet another i386 assembler,

written in C, that should be modular enough to eventually support all

known syntaxes and object formats.

3.4.1. Where to find NASM

<http://www.cryogen.com/Nasm>

Binary release on your usual metalab mirror in devel/lang/asm/ Should

also be available as .rpm or .deb in your usual RedHat/Debian

distributions' contrib.

3.4.2. What it does

At the time this HOWTO is written, version 0.98 of NASM is just out.

The syntax is Intel-style. Some macroprocessing support is

integrated.

Supported object file formats are bin, aout, coff, elf, as86, (DOS)

obj, win32, (their own format) rdf.

NASM can be used as a backend for the free LCC compiler (support files

included).

Surely NASM evolves too fast for this HOWTO to be kept up to date.

Unless you're using BCC as a 16-bit compiler (which is out of scope of

this 32-bit HOWTO), you should definitely use NASM instead of say AS86

or MASM, because it is actively supported online, and runs on all

platforms.

Note: NASM also comes with a disassembler, NDISASM.

Its hand-written parser makes it much faster than GAS, though of

course, it doesn't support three bazillion different architectures.

For the x86 target, it should be the assembler of choice...

3.5. AS86

AS86 is a 80x86 assembler, both 16-bit and 32-bit, part of Bruce

Evans' C Compiler (BCC). It has mostly Intel-syntax, though it

differs slightly as for addressing modes.

3.5.1. Where to get AS86

A completely outdated version of AS86 is distributed by HJLu just to

compile the Linux kernel, in a package named bin86 (current version

0.4), available in any Linux GCC repository. But I advise no one to

use it for anything else but compiling Linux. This version supports

only a hacked minix object file format, which is not supported by the

GNU binutils or anything, and it has a few bugs in 32-bit mode, so you

really should better keep it only for compiling Linux.

The most recent versions by Bruce Evans (bde@zeta.org.au) are

published together with the FreeBSD distribution. Well, they were: I

could not find the sources from distribution 2.1 on :( Hence, I put

the sources at my place:

<http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz>

The Linux/8086 (aka ELKS) project is somehow maintaining bcc (though I

don't think they included the 32-bit patches). See around

<http://www.linux.org.uk/ELKS-Home/> (or

<http://www.elks.ecs.soton.ac.uk>) and

<ftp://linux.mit.edu/pub/linux/ELKS/>. I haven't followed these

developments, and would appreciate a reader contributing on this

topic.

Among other things, these more recent versions, unlike HJLu's,

supports Linux GNU a.out format, so you can link you code to Linux

programs, and/or use the usual tools from the GNU binutils package to

manipulate your data. This version can co-exist without any harm with

the previous one (see according question below).

BCC from 12 march 1995 and earlier version has a misfeature that makes

all segment pushing/popping 16-bit, which is quite annoying when

programming in 32-bit mode. I wrote a patch at a time when the TUNES

Project used as86:

<http://www.tunes.org/~fare/files/asm/as86.bcc.patch.gz>. Bruce Evans

accepted this patch, but since as far as I know he hasn't published a

new release of bcc, the ones to ask about integrating it (if not done

yet) are the ELKS developers.

3.5.2. How to invoke the assembler?

Here's the GNU Makefile entry for using bcc to transform .s asm into

both GNU a.out .o object and .l listing:

______________________________________________________________________

%.o %.l: %.s

bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $<

______________________________________________________________________

Remove the %.l, -A-l, and -A$*.l, if you don't want any listing. If

you want something else than GNU a.out, you can see the docs of bcc

about the other supported formats, and/or use the objcopy utility from

the GNU binutils package.

3.5.3. Where to find docs

The docs are what is included in the bcc package. I salvaged the man

pages that used to be available from the FreeBSD site at

<http://www.tunes.org/~fare/files/asm/bcc-95.3.12.src.tgz>. Maybe

ELKS developers know better. When in doubt, the sources themselves

are often a good docs: it's not very well commented, but the

programming style is straightforward. You might try to see how as86

is used in ELKS or Tunes 0.0.0.25...

3.5.4. What if I can't compile Linux anymore with this new version ?

Linus is buried alive in mail, and since HJLu (official bin86

maintainer) chose to write hacks around an obsolete version of as86

instead of building clean code around the latest version, I don't

think my patch for compiling Linux with a modern as86 has any chance

to be accepted if resubmitted. Now, this shouldn't matter: just keep

your as86 from the bin86 package in /usr/bin, and let bcc install the

good as86 as /usr/local/libexec/i386/bcc/as where it should be. You

never need explicitly call this ``good'' as86, because bcc does

everything right, including conversion to Linux a.out, when invoked

with the right options; so assemble files exclusively with bcc as a

frontend, not directly with as86.

3.6. OTHER ASSEMBLERS

These are other, non-regular, options, in case the previous didn't

satisfy you (why?), that I don't recommend in the usual (?) case, but

that could prove quite useful if the assembler must be integrated in

the software you're designing (i.e. an OS or development environment).

3.6.1. Win32Forth assembler

Win32Forth is a free 32-bit ANS FORTH system that successfully runs

under Win32s, Win95, Win/NT. It includes a free 32-bit assembler

(either prefix or postfix syntax) integrated into the reflective FORTH

language. Macro processing is done with the full power of the

reflective language FORTH; however, the only supported input and

output contexts is Win32For itself (no dumping of .obj file, but you

could add that feature yourself, of course). Find it at

<ftp://ftp.forth.org/pub/Forth/Compilers/native/windows/Win32For/>.

3.6.2. Terse

Terse <http://www.terse.com> is a programming tool that provides THE

most compact assembler syntax for the x86 family! However, it is evil

proprietary software. It is said that there was a project for a free

clone somewhere, that was abandonned after worthless pretenses that

the syntax would be owned by the original author. Thus, if you're

looking for a nifty programming project related to assembly hacking, I

invite you to develop a terse-syntax frontend to NASM, if you like

that syntax.

3.6.3. Non-free and/or Non-32bit x86 assemblers.

You may find more about them, together with the basics of x86 assembly

programming, in Raymond Moon's FAQ for comp.lang.asm.x86:

<http://www2.dgsys.com/~raymoon/faq/asmfaq.zip>.

Note that all DOS-based assemblers should work inside the Linux DOS

Emulator, as well as other similar emulators, so that if you already

own one, you can still use it inside a real OS. Recent DOS-based

assemblers also support COFF and/or other object file formats that are

supported by the GNU BFD library, so that you can use them together

with your free 32-bit tools, perhaps using GNU objcopy (part of the

binutils) as a conversion filter.

4. METAPROGRAMMING/MACROPROCESSING

Assembly programming is a bore, but for critical parts of programs.

You should use the appropriate tool for the right task, so don't

choose assembly when it's not fit; C, OCAML, perl, Scheme, might be a

better choice for most of your programming.

However, there are cases when these tools do not give a fine enough

control on the machine, and assembly is useful or needed. In those

case, you'll appreciate a system of macroprocessing and

metaprogramming that'll allow recurring patterns to be factored each

into a one indefinitely reusable definition, which allows safer

programming, automatic propagation of pattern modification, etc. A

``plain'' assembler is often not enough, even when one is doing only

small routines to link with C.

4.1. What's integrated into the above

Yes I know this section does not contain much useful up-to-date

information. Feel free to contribute what you discover the hard

way...

4.1.1. GCC

GCC allows (and requires) you to specify register constraints in your

``inline assembly'' code, so the optimizer always know about it; thus,

inline assembly code is really made of patterns, not forcibly exact

code.

Thus, you can make put your assembly into CPP macros, and inline C

functions, so anyone can use it in as any C function/macro. Inline

functions resemble macros very much, but are sometimes cleaner to use.

Beware that in all those cases, code will be duplicated, so only local

labels (of 1: style) should be defined in that asm code. However, a

macro would allow the name for a non local defined label to be passed

as a parameter (or else, you should use additional meta-programming

methods). Also, note that propagating inline asm code will spread

potential bugs in them; so watch out doubly for register constraints

in such inline asm code.

Lastly, the C language itself may be considered as a good abstraction

to assembly programming, which relieves you from most of the trouble

of assembling.

4.1.2. GAS

GAS has some macro capability included, as detailed in the texinfo

docs. Moreover, while GCC recognizes .s files as raw assembly to send

to GAS, it also recognizes .S files as files to pipe through CPP

before to feed them to GAS. Again and again, see Linux sources for

examples.

4.1.3. GASP

It adds all the usual macroassembly tricks to GAS. See its texinfo

docs.

4.1.4. NASM

NASM has some macro support, too. See according docs. If you have

some bright idea, you might wanna contact the authors, as they are

actively developing it. Meanwhile, see about external filters below.

4.1.5. AS86

It has some simple macro support, but I couldn't find docs. Now the

sources are very straightforward, so if you're interested, you should

understand them easily. If you need more than the basics, you should

use an external filter (see below).

4.1.6. OTHER ASSEMBLERS

· Win32FORTH: CODE and END-CODE are normal that do not switch from

interpretation mode to compilation mode, so you have access to the

full power of FORTH while assembling.

· TUNES: it doesn't work yet, but the Scheme language is a real high-

level language that allows arbitrary meta-programming.

4.2. External Filters

Whatever is the macro support from your assembler, or whatever

language you use (even C !), if the language is not expressive enough

to you, you can have files passed through an external filter with a

Makefile rule like that:

______________________________________________________________________

%.s: %.S other_dependencies

$(FILTER) $(FILTER_OPTIONS) < $< > $@

______________________________________________________________________

4.2.1. CPP

CPP is truely not very expressive, but it's enough for easy things,

it's standard, and called transparently by GCC.

As an example of its limitations, you can't declare objects so that

destructors are automatically called at the end of the declaring

block; you don't have diversions or scoping, etc.

CPP comes with any C compiler. However, considering how mediocre it

is, stay away from it if by chance you can make it without C,

4.2.2. M4

M4 gives you the full power of macroprocessing, with a Turing

equivalent language, recursion, regular expressions, etc. You can do

with it everything that CPP cannot.

See macro4th (this4th)

<ftp://ftp.forth.org/pub/Forth/Compilers/native/unix/this4th.tar.gz>

or the Tunes 0.0.0.25 sources

<ftp://ftp.tunes.org/pub/tunes/obsolete/dist/tunes.0.0.0/tunes.0.0.0.25.src.zip>

as examples of advanced macroprogramming using m4.

However, its disfunctional quoting and unquoting semantics force you

to use explicit continuation-passing tail-recursive macro style if you

want to do advanced macro programming (which is remindful of TeX --

BTW, has anyone tried to use TeX as a macroprocessor for anything else

than typesetting ?). This is NOT worse than CPP that does not allow

quoting and recursion anyway.

The right version of m4 to get is GNU m4 1.4 (or later if exists),

which has the most features and the least bugs or limitations of all.

m4 is designed to be slow for anything but the simplest uses, which

might still be ok for most assembly programming (you're not writing

million-lines assembly programs, are you?).

4.2.3. Macroprocessing with yer own filter

You can write your own simple macro-expansion filter with the usual

tools: perl, awk, sed, etc. That's quick to do, and you control

everything. But of course, any power in macroprocessing must be

earned the hard way.

4.2.4. Metaprogramming

Instead of using an external filter that expands macros, one way to do

things is to write programs that write part or all of other programs.

For instance, you could use a program outputing source code

· to generate sine/cosine/whatever lookup tables,

· to extract a source-form representation of a binary file,

· to compile your bitmaps into fast display routines,

· to extract documentation, initialization/finalization code,

description tables, as well as normal code from the same source

files,

· to have customized assembly code, generated from a

perl/shell/scheme script that does arbitrary processing,

· to propagate data defined at one point only into several cross-

referencing tables and code chunks.

· etc.

Think about it!

4.2.4.1. Backends from compilers

Compilers like GCC, SML/NJ, Objective CAML, MIT-Scheme, CMUCL, etc, do

have their own generic assembler backend, which you might choose to

use, if you intend to generate code semi-automatically from the

according languages, or from a language you hack: rather than write

great assembly code, you may instead modify a compiler so that it

dumps great assembly code!

4.2.4.2. The New-Jersey Machine-Code Toolkit

There is a project, using the programming language Icon (with an

experimental ML version), to build a basis for producing assembly-

manipulating code. See around

<http://www.cs.virginia.edu/~nr/toolkit/>

4.2.4.3. TUNES

The TUNES Project <http://www.tunes.org/> for a Free Reflective

Computing System is developping its own assembler as an extension to

the Scheme language, as part of its development process. It doesn't

run at all yet, though help is welcome.

The assembler manipulates abstract syntax trees, so it could equally

serve as the basis for a assembly syntax translator, a disassembler, a

common assembler/compiler back-end, etc. Also, the full power of a

real language, Scheme, make it unchallenged as for

macroprocessing/metaprograming.

5. CALLING CONVENTIONS

5.1. Linux

5.1.1. Linking to GCC

That's the preferred way. Check GCC docs and examples from Linux

kernel .S files that go through gas (not those that go through as86).

32-bit arguments are pushed down stack in reverse syntactic order

(hence accessed/popped in the right order), above the 32-bit near

return address. %ebp, %esi, %edi, %ebx are callee-saved, other

registers are caller-saved; %eax is to hold the result, or %edx:%eax

for 64-bit results.

FP stack: I'm not sure, but I think it's result in st(0), whole stack

caller-saved.

Note that GCC has options to modify the calling conventions by

reserving registers, having arguments in registers, not assuming the

FPU, etc. Check the i386 .info pages.

Beware that you must then declare the cdecl or regparm(0) attribute

for a function that will follow standard GCC calling conventions. See

in the GCC info pages the section: C Extensions::Extended Asm::. See

also how Linux defines its asmlinkage macro...

5.1.2. ELF vs a.out problems

Some C compilers prepend an underscore before every symbol, while

others do not.

Particularly, Linux a.out GCC does such prepending, while Linux ELF

GCC does not.

If you need cope with both behaviors at once, see how existing

packages do. For instance, get an old Linux source tree, the Elk,

qthreads, or OCAML...

You can also override the implicit C->asm renaming by inserting

statements like

______________________________________________________________________

void foo asm("bar") (void);

______________________________________________________________________

to be sure that the C function foo will be called really bar in assem&SHY;

bly.

Note that the utility objcopy, from the binutils package, should allow

you to transform your a.out objects into ELF objects, and perhaps the

contrary too, in some cases. More generally, it will do lots of file

format conversions.

5.1.3. Direct Linux syscalls

This is specifically NOT recommended, because the conventions change

from time to time or from kernel flavor to kernel flavor (cf L4Linux),

plus it's not portable, it's a burden to write, it's redundant with

the libc effort, AND it precludes fixes and extensions that are made

to the libc, like, for instance the zlibc package, that does on-the-

fly transparent decompression of gzip-compressed files. The standard,

recommended way to call Linux system services is, and will stay, to go

through the libc.

Shared objects should keep your stuff small. And if you really want

smaller binaries, do use #! stuff, with the interpreter having all the

overhead you want to keep out of your binaries.

Now, if for some reason, you don't want to link to the libc, go get

the libc and understand how it works! After all, you're pretending to

replace it, ain't you? You might also take a look at how my eforth

1.0e <ftp://ftp.forth.org/pub/Forth/Compilers/native/unix/Linux/linux-

eforth-1.0e.tar.gz> does it.

The sources for Linux come in handy, too, particularly the

asm/unistd.h header file, that describes how to do system calls...

Basically, you issue an int $0x80, with the __NR_syscallname number

(from asm/unistd.h) in %eax, and parameters (up to five) in %ebx,

%ecx, %edx, %esi, %edi respectively. Result is returned in %eax, with

a negative result being an error whose opposite is what libc would put

in errno. The user-stack is not touched, so you needn't have a valid

one when doing a syscall.

As for the invocation arguments passed to a process upon startup, the

general principle is that the stack originally contains the number of

arguments argc, then the list of pointers that constitute *argv, then

a null-terminated sequence of null-terminated variable=value strings.

For more details, read the sources of C startup code from your libc

(crt0.S or crt1.S), the sources of eforth 1.0e, or those of the linux

kernel (exec.c et binfmt_*.c in linux/fs/).

5.1.4. Hardware I/O under Linux

If you want to do direct I/O under Linux, either it's something very

simple that needn't OS arbitration, and you should see the IO-Port-

Programming mini-HOWTO; or it needs a kernel device driver, and you

should try to learn more about kernel hacking, device driver

development, kernel modules, etc, for which there are other excellent

HOWTOs and documents from the LDP.

Particularly, if what you want is Graphics programming, then do join

one of the GGI <http://www.ggi-project.org/> or XFree86

<http://www.XFree86.org/> projects.

Some people have even done better, writing small and robust XFree86

drivers in an interpreted domain-specific language, GAL

<http://www.irisa.fr/compose/gal/>, and achieving the efficiency of

hand C-written drivers through partial evaluation (drivers not only

not in asm, but not even in C!). The problem is that the partial

evaluator they used to achieve efficiency is not itself free software.

Any taker for a replacement?

Anyway, in all these cases, you'll be better off using GCC inline

assembly with the macros from linux/asm/*.h than writing full assembly

source files.

5.1.5. Accessing 16-bit drivers from Linux/i386

Such thing is theoretically possible (proof: see how DOSEMU

<http://www.dosemu.org> can selectively grant hardware port access to

programs), and I've heard rumors that someone somewhere did actually

do it (in the PCI driver? Some VESA access stuff? ISA PnP? dunno). If

you have some more precise information on that, you'll be most

welcome. Anyway, good places to look for more information are the

Linux kernel sources, DOSEMU sources (and other programs in the DOSEMU

repository <ftp://tsx-11.mit.edu/pub/linux/ALPHA/dosemu/>), and

sources for various low-level programs under Linux... (perhaps GGI if

it supports VESA).

Basically, you must either use 16-bit protected mode or vm86 mode.

The first is simpler to setup, but only works with well-behaved code

that won't do any kind of segment arithmetics or absolute segment

addressing (particularly addressing segment 0), unless by chance it

happens that all segments used can be setup in advance in the LDT.

The later allows for more "compatibility" with vanilla 16-bit

environments, but requires more complicated handling.

In both cases, before you can jump to 16-bit code, you must

· mmap any absolute address used in the 16-bit code (such as ROM,

video buffers, DMA targets, and memory-mapped I/O) from /dev/mem to

your process' address space,

· setup the LDT and/or vm86 mode monitor.

· grab proper I/O permissions from the kernel (see the above section)

Again, carefully read the source for the stuff contributed to the

DOSEMU project, particularly these mini-emulators for running ELKS

and/or simple .COM programs under Linux/i386.

5.2. DOS

Most DOS extenders come with some interface to DOS services. Read

their docs about that, but often, they just simulate int $0x21 and

such, so you do ``as if'' you were in real mode (I doubt they have

more than stubs and extend things to work with 32-bit operands; they

most likely will just reflect the interrupt into the real-mode or vm86

handler).

Docs about DPMI and such (and much more) can be found on

<ftp://x2ftp.oulu.fi/pub/msdos/programming/> (again, the original

x2ftp site is closing, so use a mirror site

<ftp://ftp.lip6.fr/pub/pc/x2ftp/README.mirror_sites>).

DJGPP comes with its own (limited) glibc

derivative/subset/replacement, too.

It is possible to cross-compile from Linux to DOS, see the

devel/msdos/ directory of your local FTP mirror for metalab.unc.edu

Also see the MOSS dos-extender from the Flux project

<http://www.cs.utah.edu/projects/flux/> from university of Utah.

Other documents and FAQs are more DOS-centered. We do not recommend

DOS development.

5.3. Winblows and suches

Hey, this document covers only free software. Ring me when Winblows

becomes free, or when there are free dev tools for it!

Well, after all there are: Cygnus Solutions <http://www.cygnus.com>

has developped the cygwin32.dll library, for GNU programs to run on

MacroShit platforms. Thus, you can use GCC, GAS, all the GNU tools,

and many other Unix applications. Have a look around their homepage.

I (Faré) don't intend to expand on Losedoze programming, but I'm sure

you can find lots of documents about it everywhere...

5.4. Yer very own OS

Control being what attract many programmers to assembly, want of OS

development is often what leads to or stems from assembly hacking.

Note that any system that allows self-development could be qualified

an "OS" even though it might run "on top" of an underlying system that

multitasking or I/O (much like Linux over Mach or OpenGenera over

Unix), etc. Hence, for easier debugging purpose, you might like to

develop your ``OS'' first as a process running on top of Linux

(despite the slowness), then use the Flux OS kit

<http://www.cs.utah.edu/projects/flux/oskit/> (which grants use of

Linux and BSD drivers in yer own OS) to make it standalone. When your

OS is stable, it's still time to write your own hardware drivers if

you really love that.

This HOWTO will not itself cover topics such as Boot loader code &

getting into 32-bit mode, Handling Interrupts, The basics about intel

``protected mode'' or ``V86/R86'' braindeadness, defining your object

format and calling conventions. The main place where to find reliable

information about that all is source code of existing OSes and

bootloaders. Lots of pointers lie in the following WWW page:

<http://www.tunes.org/Review/OSes.html>

6. TODO & POINTERS

· find someone who has got some time to takeover the maintenance

· fill incomplete sections

· add more pointers to software and docs

· add simple examples from real life to illustrate the syntax, power,

and limitations of each proposed solution.

· ask people to help with this HOWTO

· perhaps give a few words for assembly on other architectures than

i386?

· A few pointers (in addition to those already in the rest of the

HOWTO)

· 80x86 CPU family references: intel manuals

<http://www.intel.com/design/pentium/manuals/>; bugs

<http://www.xs4all.nl/~feldmann/86bugs.htm>.

· ftp.luth.se <ftp://ftp.luth.se/pub/msdos/> mirrors the hornet and

x2ftp former archives of msdos assembly coding stuff.

· A few starting points on the web about assembly programming: Jannes

Faber's <http://www.fys.ruu.nl/~faber/Amain.html>; QZX's

<http://www.qzx.com/library/>; JanW's <http://bewoner.dma.be/JanW>;

this one (?) <ftp://zfja-gate.fuw.edu.pl/user/net/ka9q/guest/>

· Fun stuff: CoreWars <http://www.koth.org>, a fun way to learn

assembly in general.

· USENET: comp.lang.asm.x86 <news://comp.lang.asm.x86>;

alt.os.assembly <news://alt.os.assembly>.

· And of course, do use your usual Internet Search Tools to look for

more information, and tell me anything interesting you find!

Author's .sig:

## Faré | VN: Уng-Vû Bân | Join the TUNES project! http://www.tunes.org/ ##

## FR: François-René Rideau | TUNES is a Useful, Not Expedient System ##

## Reflection&Cybernethics | Project for a Free Reflective Computing System ##


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